![]() They’ll pop-in and out without cadence, serving to only be an irritating nuisance when you’re figuring out a puzzle. ![]() The more annoying ones are the kind that spawn randomly in front of you to give you a ‘fright’. The Mudokon-looking baddies are the easy ones. (Joey Drew Studios/Rooster Teeth) A Pipe Dream When it isn’t actively trying to kill you, there’s a nice beauty to be found in this place. It helps that their vision cones are about as wide as a single Pocky. I figured this is the game’s way of encouraging stealth, but that system is bogged down by its own issues: enemies take forever to get out of sight, so much so that it’s a better idea to pull their aggression to you, crouch somewhere they can’t reach, and pick them off one by one as they proceed to walk back to their posts without a care in the world. Movement and camera control is clumsy and that follows right into the game’s combat, which is cumbersome especially when you’re fighting off hordes of enemies. Unfortunately, despite having the blueprint of a BioShock game, Dark Revival never comes close to how smooth that first Xbox 360 title played. Then there are the baddies: ink globs resembling more like Oddworld’s Mudokons than human (maybe Epic Mickey?), some random jump scare foes, and a giant one-shot Ink Demon you need to hide from to escape. Audrey is a slow walker with a mild jog if you let her (faster than that recent Fatal Frame I s’pose) and she wields a pipe wrench-looking thingy as a weapon, which can be charged with batteries than you find strewn about that you’ll need to open some doors. This game takes place sometime between the 50s and 60s, and as hard I try, I can’t help but compare it to the likes of BioShock-not just in art and gameplay, but even story-with the gameplay and overall user interface looking like something that would fit right at home in that old 2K property. Audrey wants to get out of this Ink world after being dragged into it against her will (well, sort of) and to do that, you’ll need to navigate its depths and discover the secrets behind Joey Drew: the pioneer behind this world of madness. You won’t be stepping into this one accidentally that’s for sure, but if you’re the game’s lead protagonist Audrey, you’ll be dragged right into the world of Ink, smack dab in one of her late-night grinds at the animation studio she works at. On the outside, the game screams “this piece of software has something sinister about it!” right alongside the cute little cartoon character named Bendy. (Joey Drew Studios/Rooster Teeth) Dreams Come from Pens and a Will And one that, I hoped, was better than the recent releases of Five Nights at Freddy’s Security Breach and Hello Neighbor 2-game with flaws that range from pretty annoying to downright severe.īendy and the Dark Revival is better than both of these games but has plenty of issues of its own. A sequel to Bendy and the Ink Machine, a game I’ve only heard in name and some catchy song my siblings played over and over for about a week a billion years ago, I was curious to see what direction this series would take. So, here’s another game that’s bound to upset them: Bendy and the Dark Revival is a horror slash adventure game developed by Joey Drew Studios (theMeatly) and published by Rooster Teeth. ‘Zoomer horror’ I’ve heard it described as, although I suppose it’s an apt description. Some horror enthusiasts balk at the idea of these games existing over their blood ‘n gore equivalents complete with a ‘Guide to Swearing’ book found in the depths of Amazon Prime’s eBook selection. If you spend any time with kids, you’ve likely heard of Five Nights at Freddy’s or Hello Neighbor, the kind of horror that focuses on jump scares and creepy situations probably found within the confines of a Scholastic book. I don’t know about you, but I like this trend of kid-friendly, ‘halal’ horror video game releases.
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